RC Tips Guide
Tips For Good Gaming in Empire Earth
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Empire Earth for PC
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1. INTRODUCTION
Hello and welcome to my Unit FAQ for Empire Earth one of the best real-time Strategy games of all time. With an assortment of units spanning from Prehistoric times to the future, you'll be glad to have all the help you can Get understanding them!
2. GAME CONTROLS
Any veteran of real-time strategy games should have no trouble with the basic controls, but Empire Earth offers quite a few advanced controls not found in many other games.
View Controls
Arrow Keys: Scroll
Right/Left Bracket: Zoom in/out
Period: Follow selected unit
F2: Toggle through zoom modes
F5: Toggle through hidden units modes
F9: Take a screenshot
Ctrl-F9: Take a low-resolution screenshot of entire map
Alt-F9: Take a high-resolution screenshot of entire map
Selection Controls
Tab: Select Idle Citizen
A: Select Idle Atomic Bomber
B: Select Idle Bomber
D: Select Idle Fighter/Bomber
F: Select Idle Fighter
Ctrl-#: Create group # out of selected units
Shift-#: Add selected unit to group #
Alt-#/##: Select and center group #
#: Select group #
Game/AI Controls
Numpad +: Increase game speed
Numpad -: Decrease game speed
Enter: Chat mode
F1: Return to Scenario Editor when in test mode
F3: Pause
F4: Quick Save
Shift-F4: Quick Load
Ctrl-F4: Auto save load
F10: Game options
Alt-F: Flare Mode
Page Up: Display previous messages
Ctrl-Shift-Z: "Banzai" all-out computer attack-allied players will assist you
Ctrl-Alt-Z: "Banzai" all-out computer attack-allied players will not assist you
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4. UNIT GUIDE
Here it is-the purpose of this FAQ. There are many different unit categories in Empire Earth, each containing several units and meant to fulfill a purpose. Empire Earth uses a rock-paper-scissors system, meaning that each unit in weak to something.
GROUND UNITS-SHOCK INFANTRY
Includes: Club Man, Mace Man, Short Sword, Long Sword
Strength: Archers
Weakness: Spear (Pierce)
Produced At: Barracks
Notes :These are your basic melee infantry units, useful until the Renaissance. Their armor makes them handy for taking on archers. Watch out for spear infantry, though.
GROUND UNITS-SPEAR (PIERCE) INFANTRY
Includes: Spear Man, Phalanx, Pike Man, Halberdier
Strength: Shock infantry, Cavalry
Weakness: Archers, Gun Infantry
Produced At: Barracks
Notes : Good for engaging shock infantry and all types of cavalry. Halberdiers are powerful and can be used even up to the Industrial age. Best when mixed with shock infantry.
GROUND UNITS-ARCHERS
Includes: Slinger, Simple Bowman, Composite Bow, Long Bow
Strength: Spear (Pierce) Infantry
Weakness: Shock Infantry
Produced At: Archery Range
Note : Before the Renaissance, these units should be your staple ranged combat support units. Protect them from harm with melee units like Spear Infantry. Archers can be deadly against unarmored or slow targets.
GROUND UNITS-GUN (RANGED) INFANTRY
Includes: Arqebus, Musketeer, Grenadier, Doughboy, Marine, Sentinal, Guardian
Strength: Spear(Pierce) Infantry, Gun Cavalry, Anti-Tank (AT), Zeus Cyber,
Anti-Air (AA)
Weakness: Sword Cavalry, Field Cannon, Tank, Artillery, Pandora Cyber, Bombers,
Helicopter Gunship
Produced At: Barracks
Note : As soon as possible, make these your main infantry force. They can have great range when upgraded, do excellent damage, and are not expensive. They have as many weaknesses as strengths, so protect them with other units.
GROUND UNITS-FIELD CANNON
Includes: Hand Cannoneer, Trench Mortar, Heavy Mortar
Strength: Buildings, Gun Infantry
Weakness: Sword Cavalry
Produced At: Barracks
Notes : These guy replace archers as combat support units. Their shots do decent damage against buildings and their area of effect makes them powerful against massed infantry. Put them behind ranged infantry.
GROUND UNITS-INFANTRY ANTI-INFANTRY
Includes: Elite Guard, Machine Gun
Strength: Infantry
Weakness: Other Anti-infantry
Produced At: Barracks
Notes : These two ranged units are built to mow down scores of infantry units. Their range is not that of the Gun Infantry, but they are still powerful.
GROUND UNITS-INFANTRY ANTI-TANK
Includes: Grenade Launcher, Bazooka
Strength: Tanks
Weakness: Anti-infantry
Produced At: Barracks
Note : These units can make shorts work of tanks. Their rockets even work against buildings. These units should be included in every atomic age infantry squad.
GROUND UNITS-STEALTH
Includes: Sharpshooter, Sniper
Strength: Infantry
Weakness: Anti-infantry
Produced At: Barracks
Notes : These two units are great for combat support. Their stealthiness means that they are invisible unless an enemy units get too close. Their shots, while very slow, are highly damaging and almost always one-shot-one-kill against infantry.
GROUND UNITS-MEDIC
Includes: Medic-Imperial, Atomic, and Digital
Strength: None
Weakness: Anti-infantry
Produced At: Barracks
Note : Medics are obviously used for healing units. They will automatically heal any nearby units. A must-have for every army.
GROUND UNITS-JALEVIN
Includes: Javelin Thrower, Pilum
Strength: Shock Infantry
Weakness: Other archers
Produced At: Archery Range
Note : Unlike other archers, Javelin Throwers and Pilums have piercing attack like Pikemen, giving them different strengths and weaknesses.
GROUND UNITS-SPEED ARCHER
Includes: Chariot Archer, Cavalry Archer
Strength: Spear (Pierce) Infantry
Weakness: Shock Infantry
Produced At: Archery Range
Note : These are basically fast, agile archers. Nothing else special, except that they take 2 population instead of 1.
GROUND UNITS-SWORD CAVALRY
Includes: Horseman, Catraphact, Curassier, Imperial Curassier
Strength: Archers, Gun Infantry, Field Cannon
Weakness: Spear (Pierce) Infantry, Gun Cavalry
Produced At: Stables
Note : These units are basically very fast, tough Shock Infantry. They also take 2 population.
GROUND UNITS-SPEAR (PIERCE) CAVALRY
Includes: Bronze Cavalry, Knight
Strength: Shock Infantry, Shock Cavalry
Weakness: Spear (Pierce) Infantry
Produced At: Stables
Note :These cavalry units, with Piercing attacks, are faster, tougher Spear Infantry. Like all cavalry, they take 2 population units.
GROUND UNITS-GUN CAVALRY
Includes: Carabineer, Dragoon
Strength: Sword Cavalry
Weakness: Spear (Pierce) Infantry, Gun Infantry
Produced At: Stables
Though their range is not as great as Gun Infantry, Gun Cavalry are much faster and tougher. Unfortunately, they take 2 population.
GROUND UNITS-MISCELLANIOUS INFANTRY
Includes: Rock Thrower, Sampson, Barbarian, Viking, Partisan, Flame Thrower,
Stinger Soldier
Strength: Various
Weakness: Anti-Infantry
Produced At: Barracks
Note :There are a number of un-upgradable infantry units. Many of them are very powerful and should not be ignored. The Rock Throwers are very basic, short-ranged infantry units accessible from the Prehistoric Age. Sampsons swing massive tree trunks and excel at demolition. Barbarians are melee units that can walk right through forests. Vikings have the stealth ability of the Stealth Infantry but are melee units. Partisans can also walk through trees but are ranged and can attack air units. Flame Throwers have fast attacks that can quickly raze buildings. And last but definitely not least, Stinger Soldiers are powerful infantry units against air units.
GROUND UNITS-MISCELLANIOUS ARCHERS
Includes: Elephant Archer, Crossbow
Strength: Spear (Pierce) Infantry
Weakness: Shock Infantry
Produced At: Archery Range
Note : There are not nearly as many miscellaneous archers as there are infantry. Elephant Archers, although slow and using 2 population, are very tough to kill and have the second most powerful arrow attack in the game, second only to Crossbow, early non-stealthy Snipers that fire deadly bolts.
GROUND UNITS-MISCELLANIOUS CAVALRY
Includes: War Elephant, Persian Cavalry
Strength: Various
Weakness: Spear (Pierce) Infantry
Produced At: Stables
Note : The War Elephants are nonranged versions of Elephants Archer: tough, slow, and hungry for an extra population unit. The Persian Cavalry, on the other hand, is made up of very light, fast, and piercing units, also taking 2 population and having a short ranged attack.
Special thanks to Sierra for making this great game!
Team Royal Champions